Monday, December 8, 2008
Monday, December 1, 2008
Into the Doldrums
A year ago, I was in an odd place. All of my projects had gone on hiatus when the town went into hibernation. We were talking to studios on Hopjockey and ALIVE; we'd hired a conceptual artist for Fred, Prince of Darkness; Dorkness Rising was finally out of editing and was poised to make its rounds to the distributors; and I had nearly completed Pwned and a feature-length Demon Hunters. Good things lay on the horizon. It promised to be a good year.
Hopjockey we retooled to pitch to four different networks, and received four different passes. I haven't heard from the Heavy or the Agent in months, and have no idea where the future of Hopjockey lies. Dave and Sean have spoken of doing it as a feature, of setting it in high school with a group of quirky rascals since teen adventure might be the best outlet for it. Not sure if I'm interested in that. Take enough away from Hopjockey, and it stops being Hopjockey.
ALIVE surged forward all spring and looked unstoppable, only to be brought down at the one-yard line. The team has stayed positive, though, and is still having meetings and showing project around. I understand that most shows take years to set up. And I understand that we got atypically far on the first try. But this one hurt. Really, really hurt. We shouldn't have done this, but we (Camille and I) kind of let ourselves count on this one, let ourselves plan like it was going to happen. And when it died so abruptly, we had nothing. The hardest part was seeing Camille break down when I told her the news. I've never seen one of my projects do that to her. That kicked off the months-long depression that I'm just now coming out of, that still grabs me from time to time and pins me to the floor. Hurt doesn't really describe it.
Fred remains where it was last year. Jonah and I have gone through three different artists, all who came on board excited to design the look of the show, and all who flaked out and bailed. It's been maddening, more so for Jonah because he's used to such a level of professionalism. The Demon Hunters script turned out well, and I'm pleased with it. Unfortunately, it's unlikely it will ever get made. Pwned I optioned to Epic Level, but the script fell apart when they sent it out to readers. The general consensus was that it's cute, but not hilarious. I'm in the middle of a rewrite now. And Grandmother Clock, the big new project I was going to finish this year, I've stopped and started so many times I have trouble remembering which version of the story I'm on.
So a year after things looked so promising, I haven't completed anything new -- which is death for a screenwriter, since your specs are what sell you -- and most of my projects lie broken at my feet. Not a great year. I haven't been myself these last couple months. Part of it is that I don't know who myself is, if this is the path I should be taking. But the economy's terrible across the board, and nobody is hiring -- I've checked -- so there's no jumping off the filmmaker ship, at least not now. I knew a life as an artist would be hard, but I never expected to be facing down a mid-life crisis at 31. Sounds preposterous, I know.
And things haven't been all bad. Dorkness Rising found a distributor who wants us to make more Gamers movies; I may be writing one this spring and directing it this summer. I still have my writing gig with the Israelis. This project makes my third Israeli-funded animated pilot so far. I have many friends in and out of the industry, people rooting for me and checking in every not and then to see how I'm doing. And I have a wife whose patience and dedication I simply cannot fathom.
I've unexpectedly learned a lot about myself this year, about what I love and what I don't, about where I need to be and what I need to be doing there. And that, I believe, has come out of this near-constant melancholy. In Care of the Soul, Thomas Moore writes about the gifts of depression. In Iron John, Robert Bly describes the benefits of ashes work. Both hold that depression is not something to be avoided, but something to be grasped and experienced, to be fought and wrestled with. I've certainly been wrestling with mine. Mine fights like a crocodile, drags you down and rolls you around, trying to drown you. And as hard as it's been, when it's let go, I've said "we're not fucking done yet" and pulled it back on top of me.
What I've wrestled out of it has been hard to learn, but important. I've learned that I'm rather lazy writer; I don't fill the day with work the way I should. I've learned that I'm not a particularly good screenwriter, at least not on paper. But I've also learned that I'm a very stubborn writer, a bullheaded writer, and that I can pound out more pages of revisions than most before I burn out. And somewhere in that flurry of redrafts and retakes, I can produce a genuinely entertaining piece of material. Given enough time. And enough pounding.
And that's been motivating, learning how I work, what I do well and what I don't. Recently, I rediscovered my AFI notes while searching some old journals. It surprised me how much of my training I've forgotten. So as I look back on what I've come to see as a wasted year, I've got a lot roiling in my brain. Shame. Anger. And an encouraging amount of determination. I'm not going to have next year feel wasted. I'm not going through another year with no new projects to show.
Last year, when December began, I had a platter of good projects ready to fly. When the town turned itself off, I took it easy and spent a month playing Warcraft. This year, my platter's empty. But this year, while the city is hibernating, I'm doing push-ups.
Monday, November 10, 2008
Project Update
Hopjockey. The Cartoon Network passed. They're looking for more gritty, heavy-action shows, programs that eat suspense and crap cliffhangers. Hopjockey was deemed to light. Maybe I should add a talking car and an ever-ticking bomb timer ...
Pwned. I've added a rewrite of Pwned to my to-do list; Cindi's report from where Epic Level's pitched it is that it's funny, but not hilarious. She thinks they just don't get the MMORPG-gamer jokes. I think the project needs more clarity, and a more likeable protagonist.
Gamers. Had a meeting a couple weeks ago with Anthem Pictures, the distributor for The Gamers: Dorkness Rising. They're interested in us doing another lower-budget Gamers feature, possibly shooting as early as next summer. Which, if we pull the trigger on it, would mean I have about a month to write the script. Easy peasy.
That's about it. Carry on.
Friday, October 31, 2008
Renewal and Pain in Aberdeen
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Jeff is an avid hiker. And if you lived as close as they do to the Olympic National Forest, with its miles and miles of crisscrossing trails through old growth rain forests and knife-edged peaks, you would be as well. He also lives a barefoot lifestyle, and does these hikes -- over dry streambeds and fields of gravel -- sans shoes. He's always arranged a progressively more difficult hike when I visit. This time, we'd be trekking up the most oddly-named mountain in the Olympics, Colonel Bob. The Colonel was a strenuous, five-star hike, an 8-mile round trip up switchbacks at a near 45-degree incline. Tina said the hike would kill me. It didn't, but the next day I was wishing it had.
And the next day we went out with the family. To a creamery to get some cheese, a smokehouse to get some sausage, and a farm to get some preserves. I picked out jars of apple butter and pumpkin butter for Camille. Those didn't make it through security -- had to check the bag. And it's a good thing, too, because if the TSA hadn't stopped me, I might have had access to my Terrorist Apple Butter on the plane. Good on you, Homeland Security.
We finished the day on Washaway Beach, south of Aberdeen on the Washington 101. It's the most rapidly-eroding spot on the Pacific Coast. The currents circling out of Willapa Bay keep eating away the coast of Cape Shoalwater; the beach has lost about two miles of land since the 1920s. I'd been there with Jeff before, to a spot where the highway juts out and abruptly ends, pointing out towards the ocean. It was a surreal spot, the literal place where the sidewalk (highway) ends. That point was gone on this visit -- the beach lost another 150 feet or so in a bad winter storm last year. We parked next to the "Danger: Eroding Beach and Tumbling Boulders" sign and picked our way down to the beach.
Out on the beach, we spotted foundations of old homes, plumbing sticking up from the surf in several places. Found a crushed van buried in sand. A whale's spine, with vertebrae as big as dinner plates. The cab of a truck, the only part of it above the water, looking out towards the sea. And that's where my camera died, running around snapping pics. Jeff and I finished the night around a campfire in his back yard. My clothes came away smelling of soot and pine needles.
Cab of an abandoned truck on Washaway Beach
Jeff drove me to my folks' the next day. They'd just finished a service with some members of the Bach Choir, and were having a little get-together. Mom knew I was coming; Dad didn't, and it was a delightful surprise. My last few hours in Washington we spent on the deck, laughing and telling stories, with Mount Rainier in full view (he hides most days). Dad dropped me at the airport later, after a hour of dedicated Vancil Man time. A better way to finish the trip, I can't think of.
This unexpected trip was exactly what I needed. Relaxing it wasn't, not exactly. I'd describe it as centering, focusing. By the time it was over, I was ready to come back, ready to start up work again. It felt more like a pilgrimage than a vacation, a visit to a site of renewal. And I came away feeling refreshed, crippled, and sooty.
Thank you Jeff, thank you Tina, thank you Natalie and Alanna. Thank you Camille for setting this up, and Mom and Dad. And most of all, thank you Richard for giving me time with my best friend, in my favorite place in the world. I love you all.
Thursday, October 23, 2008
Anniversary in Cambria
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We awoke in the late afternoon, with the sun again glaring off of the ocean. It was hot, too, mid-80s most of the day. We drove to the edge of the Fiscalini Ranch Preserve and hiked the bluff trail along the ocean. All along the trial, every quarter mile or so, was a giant driftwood chair, a bench really, sturdy and solid and bleached by the sun. After the hike, I convinced Camille to drive up to the old Cambria cemetery. We got there as the sun was setting. This was the first boneyard I'd been to with zero ground cover of any sort. The headstones themselves went back to the mid nineteenth century, severtal of them in family plots. The spookiest thing we saw in the graveyard was a broken set of wooden wind chimes, hanging silent and still above an unmarked grave. Creeeeepy.
Dinner that night was at The Sow's Ear, our favorite restaurant on the coast. Camille had their incomparable chicken and dumplings. I had a grilled chicken breast stuffed with goat cheese, kalamata olives, and roasted red peppers. Diagnosis: delicious. Dinner came with their delightful flowerpot bread. It's just like how it sounds: They jam a couple of dough balls together in a flower pot, bake it, and serve it in said pot. We were seated in a cozy corner of the restaurant, right next to two couples who were also celebrating their anniversaries. They dragged it out of us that we were there on our anniversary as well. The owner took our picture and gave us dessert for free. Rather quick return on that good karma.
The morning of our final day, we went for a hike along the boardwalk, and then drove about ten miles north towards San Simeon to see the elephant seals. This time of year, the juvenile seals have returned to the beach to rest. They just lay there under the sun, barking and rolling and pressing into clusters of blubber and fur. The ever-present (and often quite fat) ground squirrels were extra-cute, competing for the tourists' attention and snacks, but people stayed pretty focused on the seals. Then the midday sun came out, some 90 degrees, and put the bake on us. We bade the seals and the squirrels goodbye and started the sad trek back south.
We stopped in Los Osos to visit a friend and former co-worker of Camille's. She and Camille went off chatting while I got to sit and play Lego Star Wars with her three-year old, Brody. And I use "play" in the broadest sense of the word, since it mostly consisted of following Brody's orders. In the game, you can collect "money" in the form of Lego blocks; when you die, your Lego money fountains out and is up for grabs. Brody kept saying "I want money, I want money" over and over. Then he turned to me and said "I want your money" -- and killed me. And stole my money. He's effing three. Learned a valuable parenting lesson there: No video games for kids until they've learned not to crap their pants.
No trek to the Cali coast is complete for us until we've visited our favorite winery, Kelsey See Canyon, not far from San Luis Obispo. There was quite a party of people in the tasting room when we arrived, so we spread our blanket out back and picnicked in the shade while the winery's peacocks meandered about. We're wine club members, so we get to taste for free. We bought a bottle of their famous apple chardonnay. This is the first trip to/near wine country where we didn't need a box to haul back our purchases. Only two bottles this time. Good for us.
It was the late afternoon now, and the sun was starting to droop. On a whim, at the last moment, we decided to detour to Solvang for dinner. We arrived right as their farmers' market was closing down. Unfortunately -- or, more accurately, thankfully -- we were all out of cash, so we couldn't (over)spend anything on the organic honeys and giant strawberrys from the local farms.
We wandered into a high-end antique shop, a place I'd been before, with hundreds of grandfather clocks -- some over 150 years old -- everywhere. There wasn't a wall without a cluster of clocks. I asked the owner if I could take some pictures, and she said yes. So while Camille chatted with a sales clerk and tried on a variety of jewelry (including a $21,000 ring), I ran around snapping pics of amazing clocks until the camera's battery died. Ugh. But I got some wonderful pictures of some pretty machinery. The owner told me that they'd provided several pieces for the filming of The Time Machine. I believe her. If Grandmother Clock ever gets off the ground, I'm so bringing the production team to this place.
It does seem a bit odd to me that I've started to enjoy antiquing. Maybe I'm growing up. Don't tell Mom.
Some of those amazing clocks
We ate dinner at the Bit O' Denmark, and it was there that Camille sprung quite a surprise on me. No, she's not pregnant. But she and her father did arrange to send me to Washington for an extended weekend as a delayed birthday present. So today -- a day I thought I'd be resting and getting back to work -- I'm packing to fly out this afternoon. And Jeff and Tina are picking me up, which means (burn codes allowing) I'll be deep in conversation around a bonfire by midnight tonight. I can't wait.
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High on the news, the drive back to L.A. was easy. We rolled into town at 9pm and were asleep about an hour later. It's been a long time since I've felt so relaxed after a mini-vacation, since we never get away for more than a couple of days at a time. Cambria is a dream, a picturesque town on the edge of the water with no noise other than the ocean. I remember a walk I took the first night we were there. The sky was alive with light -- I haven't seen that many stars in years. And I felt a sense of ultimate peace and tranquility, a timelessness an a re-centering of self I usually only catch a glimpse of while meditating. It was a trip I will remember for the rest of my life, those few days by the sea with my wife and best friend. I love you, Sweetie. Here's to fifty more years.
And here's some more pics:
Cambria from the Fiscali Ranch Preserve trail
A juvenile elephant seal returns to the beach at Piedras Blancas
"Pay attention to me!"
Those creepy wind chimes in the graveyard
Hiking the hills above town
More clocks (I got a ton of pics)
My Lovely
Monday, October 20, 2008
Seven Year Itch
We're off to beautiful Cambria on the central California coast. It reminds us very much of the Oregon coast, our favorite vacation destination for years and the place we honeymooned. The California coast is different -- rockier and warmer, with a sharper slope of beach into water -- yet still beautiful and relaxing. Expect many pictures.
Tuesday, October 14, 2008
Pitching Hopjockey: Part 2
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[Quick note: I still can't disclose who exactly is involved. But the major players on our team are the Heavy (Emmy-award-winning producer) and the Agent (the Heavy's representation). They're how we're getting the meetings.]
Still looking for a home.
So, yeah, that was a let down. But we shouldn't be discouraged, the Agent assured us. Because we had another pitch coming up, at the strangest of places: An animation network. A channel that specializes entirely in cartoons -- a "cartoon network," one might say. All right, another pitch! Though we weren't exactly sure how our show would fit in there. Our show is a live action one-hour. But a pitch is a pitch, and we wouldn't even be getting a meeting if the project wasn't a potential fit. And the show would work animated ...
Now, I'll be honest. I didn't expect anything to come of this. I've watched the network in question -- some of my favorite shows air on it -- and there's really nothing like Hopjockey in their lineup. I didn't see how it could fit, but maybe they would. Then, the day before we pitched, the Agent filled us in. The animation network is looking to produce some live-action shows, to bridge the gap between age demographics between their daytime and nighttime programming. And our show fits right into the niche they're looking to fill.
The pitch itself went pretty damn well. The humor was there, and the ease of interplay between us and the execs. Maybe it was that the guys we were pitching spoke sci-fi and instinctively understood what we were pitching -- I was able to use terms like dimensional rift and Cthulhuian without explaining them. Maybe it was that I still really didn't expect anything, so I was more relaxed than usual (the lack of an earthquake helped). But about halfway through the presentation, when they started asking us questions you don't ask unless you're interested, I started to think "hang on, this might just catch."
They asked what the toys were the hopjockeys got to play with, the equivalent of the Ghostbusters' proton packs. Potential merchandising? They asked whether the show could work in a high school setting instead of college. Yes, of course. It would fit perfectly into an Exeter-like private school. "I see," they said, "like a sci-fi Harry Potter?" "Of course," we answered, "what an astute and clever observation. You are by far the most knowledgable and -- dare I say it -- sexiest executives we've ever met."
So it went well. Better than the big network pitch, and definitely better than I expected. And so we sat back to play the Waiting Game, whish is played in two- to four-week intervals, the shortest measures of time Hollywood uses. Sure enough, two weeks after the pitch, we heard from the Agent. The Exec we'd pitched had read my sample piece -- the pilot for Fred, Prince of Darkness -- and wanted to read a longer one. So the agent sent him Pwned. As he put it, "Seems like [the network] is interested and still vetting the writing first."
So where is Hopjockey right now? Pretty much exactly where I left you last time -- waiting to hear back from the network, while said network considers my writing. It's the strangest feeling knowing you're being evaluated on something you completed months ago. Like being quizzed when you're not in the room. Or auditioning in a sensory deprivation chamber. I don't care for it much. I keep second-guessing myself, wondering if the samples are strong enough. And they were both strong enough to get optioned, so that bodes well. And at least they're reading them. And it's also been about two weeks since we last heard from the Agent, so maybe will be coming soon.
